There are so many discussions about fps_max over the past few years. But since we are in 2015 and CS:GO is out for a long time, could someone explain to me which fps_max i should use and why? I'm getting a constant 250-300 fps on MM matches (capped my fps at 300 with my 60Hz screen) but in crowded DM servers or botgames my fps drops alot.
Nov 24, 2015. 58. 0. 4,640. Sep 26, 2019. Solution. #3. I found out on why I am having screen tearing problems, it's basically my monitor is a 70hz monitor and not a 60hz one and I was capping it at 60 instead of 70 fps. But not only that, my pc cant recognize the monitor as a 70hz monitor but overwatch detected the refresh rate is 70 fps.
ELMB (Extreme Low Motion Blur) is Asus' proprietary technology made to reduce eye tracking motion blur. It is a form of backlight strobing technology, made to eliminate any blur on the display by turning off the backlight of the monitor in between refreshes. Note that this technology can only be used at fixed framerates, such as 85Hz, 100Hz
The only time having an unstable uncapped FPS would be worse is if your uncapped FPS falls below the cap you would put it at (say you get 50 fps), which should never happen or it would happen even if you had it capped. In some games, framerate also controls game-speed (especially true with older games), but it also makes inputs feel smoother.
What you can do is cap your FPS to a certain number so that there's less fluctuations between framerates or get a monitor that has G-Sync capabilities. We play a lot of games with variable framerates though and unless it's constantly dipping from 120 to 200 there usually isn't a massive issue but of course this depends on your tolerance
1,530. Dec 30, 2016. #1. I have an ASUS MG248Q 144hz Freesync monitor. I tried playing CSGO and noticed a lot of screen tearing in the high 200 FPS range. I want to cap my FPS to 142 with Rivatuner in order to eliminate the screen tear as the FPS will constantly be within the Freesync range. However, I'm wondering if it is worth it because I
However the short version is - cap your game at a frame rate that the game can consistently average. That is to say, if your title seems to hover around 70FPS during most of your gameplay - cap it there. This effectively prevents big fluctuations in frame rates and gives you smooth motion (so to speak).
KDEK.